21/12 Planned Balance Patch

Specific numbers and skill caps etc. are being gathered over time.

JP Source Here

Character Buffs

  • SSR Fire Societte
    • Sixth Dance: Unryu
      • Cooldown reduced to 6 turns
    • Closing Dance: Tokiyomi Kai
      • Cooldown reduced to 4 turns
      • Only affects Fire allies
      • Duration of DATA up increased after recast based on Dance level to allow longer uptimes.
  • SSR Fire Heles
    • Eidel Siege
      • Next Autumnal after CA will activate twice
    • Quick Raid
      • Skill cap raised to 420k
      • CA DMG up (stackable) is added
    • Autumnal
      • Damage and Skill Cap lowered to 630k
      • OD requirement removed
      • Gives 10% Charge Bar to team on cast
  • SSR Anthuria
    • Alluring Step
      • Quick Tap will not be removed upon Dodge
    • Captivation
      • Silent Tap will not be removed upon Dodge
      • DA down is increased
  • SSR Grand Rackam
    • Double Tap
      • Duration lowered to 1 turn / Cooldown shortened to 5 turns
      • Gives “Double Tap”: Add skill damage to autos and increase Spitfire by 1
  • SSR Lily
    • Frozen Vision
      • Water ATK up to party added
    • Frozen Gale
      • Skill cap increased to 420k
      • Inflicts “Frozen”: DATA down / 9999 DoT (Local debuff)
  • SSR Water Lancelot
    • Southern Cross (lvl100 upgrade)
      • Increased duration
      • TA up further increased
      • 30% Water echoes added
    • Twin Blade Dance
      • DA up to allies further increased
  • SSR Vane
    • Breakthrough reworked
      • Gain Jammed
      • Gain Hostility up (stackable)
      • Uses 40% of max HP
      • Cooldown lowered to 3 turns
  • SSR Normal Izmir
    • Niflheim
      • ATK up (stackable) is now permanent and un-dispellable
    • Farewell reworked
      • Crit up to all allies (50%/50%)
      • Consumes 20% charge bar
      • CD reduced to 5 turns
    • Ice Queen
      • DEF down removed
  • SSR Aletheia
    • Gained Katana proficiency
    • Swordsweep
      • Next Order and Discord after CA will activate twice
  • SSR Melleau
    • Areus Assault
      • Gain DEF up (stackable) (10% per stack, 50% max)
    • Engraved Fang
      • Skill cap up (500-550k)
      • Gain Hostility up (stackable)
    • Cat Lover
      • ATK up made stackable (10% per stack, 100% max, Special modifier)
      • Guaranteed proc on taking DMG
  • SSR Okto
    • Open Spirit (lvl85 upgrade)
      • Arda Frava no longer removed on CA
    • Dance of the Gods (lvl95 upgrade)
      • Max Aiki stacks lowered to 3
      • Increases ATK, DEF, DATA and auto+CA caps
    • Eight-Life Pilgrimage
      • Gives 100% Charge Bar
      • Uplift reduced to 10% (20% with passive)
      • Uplift now lasts forever and is un-dispellable
  • SSR Christmas Clarisse
    • Alchemic Flare
      • Apha and Beta stacks gained increased to 3
    • Atomic Annihilation
      • Dispel added
    • Alpha Decay
      • DEF down (stackable) further increased (10% per stack, 30% max)
    • Beta Decay
      • ATK down (stackable) further increased (10% per stack, 30% max)
    • Amorphous
      • Skill-Seal removed
    • Radio-Active Mode
      • Take 7% max HP DoT instead of DEF down
      • Gain ATK up when Atomic Collapse field effect goes up
  • SSR Nemone
    • Gaia Zimos
      • DA up further increased
      • Increases Save Up by 1
    • La Nina
      • Hostility up removed
      • DEF down (stackable) on enemy (10% per stack, 30% max)
      • Increases Save Up by 1
    • Stand in Line
      • Removed first cast effects
      • Gain 10-15% ATK up / 5% Cap up per Save Up stack
    • Thanks!
      • Save Up (stackable) increases with each attack (up to 3 per turn, max 10)
      • Save Up lowered by 1 upon taking DMG
      • Consume Save Up with Stand in Line
  • SSR Nezahualpilli
    • Sol Ruptura
      • Gain 20% meter
      • Gain 20% Wind echoes
    • Adamant Solace (lvl100 upgrade)
      • ATK up further increased (~60% Special modifier)
      • Gain immunity to debuffs
    • Stormwind’s Solace (lvl90 upgrade)
      • DA is now guaranteed
  • SSR Wind Metera
    • Rapid Pulverize
      • The next DMG skill after CA will activate twice
    • Bowstring Bow
      • DMG up and Skill Cap increased to 425k
    • Starry Sky
      • DMG up and Skill Cap increased to 110k per hit
      • ATK down (stackable) to all enemies added
    • The Great Fall
      • DMG up and Skill Cap increased to 430k
      • Cooldown increased to 8 turns
  • SSR Siete
    • Emblem (lvl85 upgrade)
      • Swordshine stacks lost upon taking damage reduced from all to 2
    • Infinit Klearre (lvl95 upgrade)
      • DMG and Skill Cap increased to 450k
    • Cuore Di Leone
      • Cooldown reduced to 14 turns
      • Only consumes 3 Swordshine stacks now
  • SSR Yuisis
    • Skyblade Heavensbane
      • Gain DEF up based on Chivalry stacks
      • Chivalry effects’ duration increased to 3 turns
    • No Surrender / No Regrets
      • Cooldown reduced to 6 turns
  • SSR Light Sarunan
    • Innocent Desire
      • All allies gain Light ATK up
    • Mad Veil
      • Dark cut increased from 30% to 70%
      • Duration decreased to 2 turns
      • Cooldown increased to 8 turns
    • Hitch Force
      • Light DMG added (420k DMG cap)
      • Break Keep duration increased
    • Holy Suction
      • Heal is now party-wide
      • Cooldown reduced to 6 turns
  • SSR Grand Io
    • Flowery Seven
      • Cooldown Reduced to 6 turns
    • Mystic Vortex
      • Ougi DMG / Ougi Cap up based on Vortex stacks (+25%/+10% per stack)
      • Vortex stacks are now un-dispellable
      • No more Charge Bar than neccessary will be consumed to reach 3 stacks
  • SSR Light Clarisse
    • Power Inhibitor
      • Now only consumes 1 Dissolution stack
    • Photolysis
      • Light DEF down hitrate increased
      • HP reduction removed
    • Atomic Resolution
      • Cooldown reduced to 6 turns
  • SSR Christmas Rosetta
    • Sullen Rose
      • All allies gain “Guard”: 70% Chance to lower 30% of damage taken
    • Nemesis
      • DMG up and Skill Cap increased to 450k
      • 9999 Poison added
  • SSR Dark Sarunan
    • Dissonant Desire
      • Gain Jammed
    • Unia
      • No longer removes the enemy’s debuffs
  • SSR Forte
    • Battlecry
      • ATK up changed to Dark ATK up
      • ATK down made stackable (10% per cast, 30% max)
      • Cooldown reduced to 5 turns
    • Conqueror Wing
      • DA further increased
  • SSR Veight
    • Bleeding Edge
      • Gain Dodge up
      • Awakening is no longer removed
    • Inner Fire
      • Inflicts DATA down on all enemies
      • Awakening is now un-dispellable
      • Cooldown reduced to 6 turns
    • Noble Blood
      • Can now take 2 hits before losing Awakening
      • Critical damage lowered
  • SSR Marquiares
    • Earth, Wind and Fire
      • Removed Hostility up
    • Unholy Warcry
      • Gain Hostility up
      • Recover 10 MP
    • Mystic Moon reworked
      • Guaranteed TA is now free
      • Expend 3 MP to trigger Light ATK down
    • Reign of Terror reworked
      • Party Heal is now free
      • Expend 3MP to trigger Shield on all allies
    • Eeeruption!
      • The amount of CA DMG bonus below 8 MP has been increased
    • Supernal Sorcerer
      • Start the battle with 10MP
  • SR Gacha Carren
    • Blaze Bloom
      • Fire DEF down added
    • Enchanted Fire
      • Fire ATK up further increased
    • Kaleido Burning
      • Skill Cap increased to 480k
  • SR Ange
    • Flowing Step (lvl90 upgrade)
      • Gain a new buff that makes Ange substitute for female allies
    • Strain (lvl80 upgrade)
      • DA up further increased
      • Cooldown reduced to 6 turns
  • SR Selfira
    • Svortza
      • Now inflicts Debuff Resist down
      • Skill cap increased
  • SR Noa
    • Radiation Bolt (lvl80 upgrade)
      • Skill cap increased to 400k
      • Cooldown decreased to 6 turns
    • Archangel (lvl90 upgrade)
      • DA up further increased
      • Cooldown reduced to 7 turns

Debuff Changes

The following debuffs are changed to Local:

  • Arriet’s Alluring Melody: 3 Turns Sleep (chance of inflicting increased)
  • Morphe & Phoebe’s Eternal Lullaby: 3 Turns Sleep
  • SR Danua’s Gospel Aseimi: 3 Turns Sleep (chance of inflicting increased)
  • Nio’s Ninanana: 4 to 6 turns Comatose
  • SSR Summer Danua’s Grand Guignoi: 3 Turns Fear (chance of inflicting increased)
  • Chat Noir’s Phantom Thief:
    • 3 Turns Fear
    • 3 Turns Paralysis
  • Song’s Depravity + Asteroid Yaeger / Hauser:
    • Depravity: 3 Turns Paralysis (chance of inflicting increased)
    • Depravity: 3 Turn Sleep (chance of inflicting increased)
    • Asteroid Yaeger / Hauser: Gives Song a 2 Turn buff that gets consumed on Clincher activation and tries to inflict 60s Paralysis
  • MC’s Sheep Song, Amplified, Hypnotic Needle, Paralyzing Needle:
    • Sleep Song: 3 Turns Sleep
    • Hypnotic Needle: 3 Turns Sleep
    • Paralyzing Needle: 3 Turns Paralysis

All Local debuffs have their own player-unique seperate debuff resist build-up. Song’s Clincher Paralysis is affected only by the regular Paralysis resist build-up.

Summon Changes

  • All SSR Carbuncles
    • Starting Element ATK up + Element Cut increased to 30%
  • Alexiel
    • Starting DMG cut increased to 70%
    • MLB DMG cut increased to 100%

Weapon Changes

  • Huanglong
    • Huanglong Spear
      • 20% Ougi DMG up
    • Huanglong Katana
      • HP cut reduced to 10%
      • Light ATK up (stackable) duration increased to 7 turns
  • Qilin
    • Qilin Harp
      • It now shares the same cap as other debuff boost weapons
    • Qilin Bow
      • HP cut lowered to 10%

Drop Rate Changes

  • SSR weapon drops have been added to the following High Level 6-Man raids:
    • Twin Elements
    • Macula Marius
    • Nezha
    • Medusa
    • Dark Angel Olivia
    • Apollo
  • Certain SSR weapon droprates from all chests have been increased in the following raids:
    • Chevalier Omega
    • Celeste Omega

Raid Changes

  • Colossus Omega
    • DEF up from Force Field is changed from Permanent to Local: 3 Turns
  • Peacemaker’s Wings
    • Prism Halo’s Mirror Image reduced
    • Prism Halo’s buffs are now Local: 2 Turns
    • Wyverns will no longer attack
      • Their special attack damage has been increased
  • Leviathan Omega (Impossible)
    • Ebb Tide is changed from Permanent to Local: 1 Turn
  • Prometheus (Impossible)
    • Goddess Flame will be adjusted
  • Anubis (Impossible)
    • Ophois will be adjusted

Resource Changes

The following raids have been changed to 0BP join cost:

  • Griffin (Normal + Hard)
  • Zaghnal Flame (Normal + Hard)
  • Imperial Guard (Normal + Hard)
  • Ancient Dragon Hard
  • Will ‘o Wisp Hard
  • Evil Eye Hard
  • Tiamat Normal
  • Colossus Normal
  • Leviathan Normal
  • Yggdrasil Normal
  • Adversa Normal
  • Celeste Normal

The following raids have been changed to 1BP join cost:

  • Tiamat Hard
  • Colossus Hard
  • Leviathan Hard
  • Yggdrasil Hard
  • Adversa Hard
  • Celeste Hard

6 thoughts on “21/12 Planned Balance Patch

  1. FYI–“Adjusted” on Prom/Anubis abilities implies that they’re receiving a balance pass, but the rune on them is “演出”, i.e. the animation is being updated (presumably because both animations are currently 20-30 seconds long).

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s